# Single line comments start with a number symbol. # There's no multi-line comment, # but you can stack multiple comments. # To use the Elixir shell use the `iex` command. # Compile your modules with the `elixirc` command. # Both should be in your path if you installed Elixir correctly. ## --------------------------- ## -- Basic types ## --------------------------- # There are numbers 3 # integer 0x1F # integer 3.0 # float # Atoms are constants whose values are their own name. They start with `:`. :hello # atom # Tuples that are stored contiguously in memory. {1,2,3} # tuple # We can access a tuple element with the `elem` function: elem({1, 2, 3}, 0) #=> 1 # Lists that are implemented as linked lists. [1,2,3] # list # We can access the head and tail of a list as follows: [head | tail] = [1,2,3] head #=> 1 tail #=> [2,3] # In Elixir, just like in Erlang, the `=` denotes pattern matching and # not an assignment. # # This means that the left-hand side (pattern) is matched against a # right-hand side. # # This is how the above example of accessing the head and tail of a list works. # A pattern match will error when the sides don't match, in this example # the tuples have different sizes. # {a, b, c} = {1, 2} #=> ** (MatchError) no match of right hand side value: {1,2} # There are also binaries <<1,2,3>> # binary # Strings and char lists "hello" # string 'hello' # char list # Multi-line strings """ I'm a multi-line string. """ #=> "I'm a multi-line\nstring.\n" # Strings are all encoded in UTF-8: "héllò" #=> "héllò" # Strings are really just binaries, and char lists are just lists. <> #=> "abc" [?a, ?b, ?c] #=> 'abc' # `?a` in Elixir returns the ASCII integer for the letter `a` ?a #=> 97 # To concatenate lists use `++`, for binaries use `<>` [1,2,3] ++ [4,5] #=> [1,2,3,4,5] 'hello ' ++ 'world' #=> 'hello world' <<1,2,3>> <> <<4,5>> #=> <<1,2,3,4,5>> "hello " <> "world" #=> "hello world" # Ranges are represented as `start..end` (both inclusive) 1..10 #=> 1..10 lower..upper = 1..10 # Can use pattern matching on ranges as well [lower, upper] #=> [1, 10] # Maps are key-value pairs genders = %{"david" => "male", "gillian" => "female"} genders["david"] #=> "male" # Maps with atom keys can be used like this genders = %{david: "male", gillian: "female"} genders.gillian #=> "female" ## --------------------------- ## -- Operators ## --------------------------- # Some math 1 + 1 #=> 2 10 - 5 #=> 5 5 * 2 #=> 10 10 / 2 #=> 5.0 # In Elixir the operator `/` always returns a float. # To do integer division use `div` div(10, 2) #=> 5 # To get the division remainder use `rem` rem(10, 3) #=> 1 # There are also boolean operators: `or`, `and` and `not`. # These operators expect a boolean as their first argument. true and true #=> true false or true #=> true # 1 and true #=> ** (BadBooleanError) expected a boolean on left-side of "and", got: 1 # Elixir also provides `||`, `&&` and `!` which accept arguments of any type. # All values except `false` and `nil` will evaluate to true. 1 || true #=> 1 false && 1 #=> false nil && 20 #=> nil !true #=> false # For comparisons we have: `==`, `!=`, `===`, `!==`, `<=`, `>=`, `<` and `>` 1 == 1 #=> true 1 != 1 #=> false 1 < 2 #=> true # `===` and `!==` are more strict when comparing integers and floats: 1 == 1.0 #=> true 1 === 1.0 #=> false # We can also compare two different data types: 1 < :hello #=> true # The overall sorting order is defined below: # number < atom < reference < functions < port < pid < tuple < list < bit string # To quote Joe Armstrong on this: "The actual order is not important, # but that a total ordering is well defined is important." ## --------------------------- ## -- Control Flow ## --------------------------- # `if` expression if false do "This will never be seen" else "This will" end # There's also `unless` unless true do "This will never be seen" else "This will" end # Remember pattern matching? Many control-flow structures in Elixir rely on it. # `case` allows us to compare a value against many patterns: case {:one, :two} do {:four, :five} -> "This won't match" {:one, x} -> "This will match and bind `x` to `:two` in this clause" _ -> "This will match any value" end # It's common to bind the value to `_` if we don't need it. # For example, if only the head of a list matters to us: [head | _] = [1,2,3] head #=> 1 # For better readability we can do the following: [head | _tail] = [:a, :b, :c] head #=> :a # `cond` lets us check for many conditions at the same time. # Use `cond` instead of nesting many `if` expressions. cond do 1 + 1 == 3 -> "I will never be seen" 2 * 5 == 12 -> "Me neither" 1 + 2 == 3 -> "But I will" end # It is common to set the last condition equal to `true`, which will always match. cond do 1 + 1 == 3 -> "I will never be seen" 2 * 5 == 12 -> "Me neither" true -> "But I will (this is essentially an else)" end # `try/catch` is used to catch values that are thrown, it also supports an # `after` clause that is invoked whether or not a value is caught. try do throw(:hello) catch message -> "Got #{message}." after IO.puts("I'm the after clause.") end #=> I'm the after clause # "Got :hello" ## --------------------------- ## -- Modules and Functions ## --------------------------- # Anonymous functions (notice the dot) square = fn(x) -> x * x end square.(5) #=> 25 # They also accept many clauses and guards. # Guards let you fine tune pattern matching, # they are indicated by the `when` keyword: f = fn x, y when x > 0 -> x + y x, y -> x * y end f.(1, 3) #=> 4 f.(-1, 3) #=> -3 # Elixir also provides many built-in functions. # These are available in the current scope. is_number(10) #=> true is_list("hello") #=> false elem({1,2,3}, 0) #=> 1 # You can group several functions into a module. Inside a module use `def` # to define your functions. defmodule Math do def sum(a, b) do a + b end def square(x) do x * x end end Math.sum(1, 2) #=> 3 Math.square(3) #=> 9 # To compile our simple Math module save it as `math.ex` and use `elixirc` # in your terminal: elixirc math.ex # Inside a module we can define functions with `def` and private functions with `defp`. # A function defined with `def` is available to be invoked from other modules, # a private function can only be invoked locally. defmodule PrivateMath do def sum(a, b) do do_sum(a, b) end defp do_sum(a, b) do a + b end end PrivateMath.sum(1, 2) #=> 3 # PrivateMath.do_sum(1, 2) #=> ** (UndefinedFunctionError) # Function declarations also support guards and multiple clauses. # When a function with multiple clauses is called, the first function # that satisfies the clause will be invoked. # Example: invoking area({:circle, 3}) will call the second area # function defined below, not the first: defmodule Geometry do def area({:rectangle, w, h}) do w * h end def area({:circle, r}) when is_number(r) do 3.14 * r * r end end Geometry.area({:rectangle, 2, 3}) #=> 6 Geometry.area({:circle, 3}) #=> 28.25999999999999801048 # Geometry.area({:circle, "not_a_number"}) #=> ** (FunctionClauseError) no function clause matching in Geometry.area/1 # Due to immutability, recursion is a big part of Elixir defmodule Recursion do def sum_list([head | tail], acc) do sum_list(tail, acc + head) end def sum_list([], acc) do acc end end Recursion.sum_list([1,2,3], 0) #=> 6 # Elixir modules support attributes, there are built-in attributes and you # may also add custom ones. defmodule MyMod do @moduledoc """ This is a built-in attribute on a example module. """ @my_data 100 # This is a custom attribute. IO.inspect(@my_data) #=> 100 end # The pipe operator |> allows you to pass the output of an expression # as the first parameter into a function. Range.new(1,10) |> Enum.map(fn x -> x * x end) |> Enum.filter(fn x -> rem(x, 2) == 0 end) #=> [4, 16, 36, 64, 100] ## --------------------------- ## -- Structs and Exceptions ## --------------------------- # Structs are extensions on top of maps that bring default values, # compile-time guarantees and polymorphism into Elixir. defmodule Person do defstruct name: nil, age: 0, height: 0 end joe_info = %Person{ name: "Joe", age: 30, height: 180 } #=> %Person{age: 30, height: 180, name: "Joe"} # Access the value of name joe_info.name #=> "Joe" # Update the value of age older_joe_info = %{ joe_info | age: 31 } #=> %Person{age: 31, height: 180, name: "Joe"} # The `try` block with the `rescue` keyword is used to handle exceptions try do raise "some error" rescue RuntimeError -> "rescued a runtime error" _error -> "this will rescue any error" end #=> "rescued a runtime error" # All exceptions have a message try do raise "some error" rescue x in [RuntimeError] -> x.message end #=> "some error" ## --------------------------- ## -- Concurrency ## --------------------------- # Elixir relies on the actor model for concurrency. All we need to write # concurrent programs in Elixir are three primitives: spawning processes, # sending messages and receiving messages. # To start a new process we use the `spawn` function, which takes a function # as argument. f = fn -> 2 * 2 end #=> #Function spawn(f) #=> #PID<0.40.0> # `spawn` returns a pid (process identifier), you can use this pid to send # messages to the process. To do message passing we use the `send` operator. # For all of this to be useful we need to be able to receive messages. This is # achieved with the `receive` mechanism: # The `receive do` block is used to listen for messages and process # them when they are received. A `receive do` block will only # process one received message. In order to process multiple # messages, a function with a `receive do` block must recursively # call itself to get into the `receive do` block again. defmodule Geometry do def area_loop do receive do {:rectangle, w, h} -> IO.puts("Area = #{w * h}") area_loop() {:circle, r} -> IO.puts("Area = #{3.14 * r * r}") area_loop() end end end # Compile the module and create a process that evaluates `area_loop` in the shell pid = spawn(fn -> Geometry.area_loop() end) #=> #PID<0.40.0> # Alternatively pid = spawn(Geometry, :area_loop, []) # Send a message to `pid` that will match a pattern in the receive statement send pid, {:rectangle, 2, 3} #=> Area = 6 # {:rectangle,2,3} send pid, {:circle, 2} #=> Area = 12.56000000000000049738 # {:circle,2} # The shell is also a process, you can use `self` to get the current pid self() #=> #PID<0.27.0> ## --------------------------- ## -- Agents ## --------------------------- # An agent is a process that keeps track of some changing value # Create an agent with `Agent.start_link`, passing in a function # The initial state of the agent will be whatever that function returns {:ok, my_agent} = Agent.start_link(fn -> ["red", "green"] end) # `Agent.get` takes an agent name and a `fn` that gets passed the current state # Whatever that `fn` returns is what you'll get back Agent.get(my_agent, fn colors -> colors end) #=> ["red", "green"] # Update the agent's state the same way Agent.update(my_agent, fn colors -> ["blue" | colors] end)